The Kingdom of Salsene – Dungeons and Dragons Campaign World
Originally posted in 1999 – http://home.planet.nl/~tosc/characters/kyran/salsene1.htm – Credit to Original Authors
Salsene and Kridene are together an island. Our characters roam here at the moment. Here is the background information on this piece of land
The kingdom consists of five counties, namely Albi, Verdon, Dolet, Gardon and Bren. The counties are named after their respective capitals. The Count of Albi is also king of Salsene and therefore Albi is the capital of Salsene.
Albi: The largest city in Salsene with many main temples. Located inland. Known for mining and agriculture. Granary of Salsene. Ruled by King D’Alagne of Salsene, Count of Albi, Duke of Susek, Councilor of the Temple Circle, etc., etc.
Verdon: Port city, became rich through trade. A former capital and traditional rival of Albi. Residence of Count Samuel.
Dolet: Also a rich port city. Many vineyards inland. Home of Count Dardel. Dolet was the first city of Salsene and claims to be the origin of civilization.
Gardon: Military fortified town at the front with everything that is not Salsenian. Must protect Salsene from invasions from the dark forests. Heavily subsidized by the rich counties. Home of Count James ‘Iron Hand’ who is also commander of the royal army.
Bren: Recently founded city, ruled by Count Ferdinand. A port city with growth potential. Still in a pioneering phase. The main source of income is fishing.
Each county is then subdivided into baronies and knightly houses. The Baron of Ryppia swore allegiance to the Count of Verdon, while the Count of Verdon swore allegiance to the King of Salsene. Most (publicly known) political intrigues revolve around which count should be king.
The personal belongings of Kyran del Falcone
Clothing worn: A blue tunic with family crest, black riding boots, black trousers, a brown padded surcoat and a blue cape. There is a gold signet ring on the right ring finger. The pants are held up with a belt.
On the belt: A scabbard containing a bastard sword. A dagger A bag containing 231 gold pieces and 9 silver pieces.
On the saddle or in the saddle bag: Medium-sized shield with family coat of arms Banner with family coat of arms. A kilo of oats Under the saddle hangs a horse named Jerry, a gray horse from dad’s stable. A kind of bonus, but a good one. (Heavy war horse, charger quality)
In the backpack: A wineskin with a liter of wine, a waterskin with a liter of water, emergency rations for a week, a tinderbox, soap, a stone statue (from a passerby’s pocket), a jar of ink with a quill and four sheets of parchment.
Furthermore, Friederich Lapschwans’ spell book is carried along, as well as a barrel of oil (12 liters) and two hand crossbows, including 12 arrows.
Below is a schematic map of the island on which the kingdom of Salsene is located. In addition to Salsene, there are also the kingdom of Kridene, the dwarven kingdom of Garbagha, the nomads of Ra and the Elves of the Dark Forest.
(Editor notes: Map no longer exists)
The gods of Salsene
Salsene knows the following gods:
The Old Gods: Gaea, Prius and Cronus
The Pantheon: Swoth, Blaagh, Watrah, Darranton, Danghoebah, Zemlah
Gaea (Greater god)
Gaea is the mother and sustainer of all life. She married Prius and thus gave birth to the Titans and two broods of terrible monsters, the Cyclops and the Dragons. Even after the rise to supremacy of the Swoth Pantheon, Gaea continues to be widely worshipped. She presides over marriages, nursing the sick, and is foremost among the oracles (before Swoth took it over, the great oracle at Albi belonged to her). In her true form, Gaea is the earth itself.
Role-playing Notes: Although she is widely worshipped, Gaea is one of the most aloof of Salsenian gods — which is to say she does not spend all of her time meddling in the affairs of mortals. Still, if the proper sacrifices of fruits and animals are made to her, Gaea has been known to lend her aid to those in dire need. She has an affinity for hideous monsters, however, and will never aid anyone in fighting them. In fact, she may well aid the monster if the battle is brought to her attention. Besides humans, Gaea is very popular among elves and other nature loving creatures (brownies, pixies, treants and the like).
Omens from Gaea can take any form associated with nature, such as foul weather, plagues, abundant crops, etc.
Duties of the Priesthood:
The primary duty of priests of Gaea is overseeing planting and animal husbandry. They must also minister to the sick, and often serve as oracles for their communities. All of Gaea’s priests are druids.
Prius (greater god)
Prius was the early god of the sky heavens, and Gaea’s husband. He was horrified by the hideousness of his offspring with Gaea – the Titans, Cyclopes and Dragons. He shut them up inside their mother Gaea, which both pained and angered her. To avenge herself and her children, she persuaded one of the children, the Titan Cronus, to attack Prius. The Furies and the Giants were born when Prius’ blood fell on the earth, and the goddess of beauty, Zemlah, rose out the sea-foam where it mixed with his blood. What happened to Prius after the attack is unclear, but he may still be watching the earth from a secret hiding place.
Role-playing Notes: Prius is a bitter old god in hiding from his progeny, who do not even realize that he is alive. It’s rumored that he is lord of a small layer in the Abbys. He delights in causing harm to Gaea and spoiling machinations of the Swoth Pantheon. Being forgotten by the Salsenians he turned to lesser beings for worshippers, like ogers, orcs and goblins. These creatures often refer to him as the Hater.
Omens and portents from Prius are so subtle as to go almost unnoticed, for he is quite fearful of revealing his presence. Still, the especially wise or astute may detect his in unusual events in the heavens.
Duties of the Priesthood:
Prius’ priests are members of a secret sect. They hire themselves out as fighters, then secretly employ their divine powers to further their true master’s ends.
Cronus (greater god)
The youngest of the Titans born to Prius and Gaea, Cronus was the ambitious one who attacked his father and then assumed the throne to become ruler of the universe. However, when his mother Gaea prophesied that one of his children would overthrow him as he had his father, Cronus proved just as despotic as Prius. As his wife, Zemlah, gave birth to the gods of the Swoth Pantheon, he seized them and swallowed them up. His plan might have worked, had Zemlah not tricked him into swallowing a stone instead of her fifth child. This god, Swoth, eventually returned to lead the successful revolt against him. Because of his past actions, Cronus was imprisoned in Tartarus.
Role-playing Notes: Because Cronus remains penned in Tartarus, he is unable to influence events on earth. Therefore, his followers are constantly moving about Salsene and other countries on Salsenes world, promising men great rewards in return for worshipping Cronus and turning against the Swoth Pantheon. On occasion, these followers rise to a position of power in a country or city, and the result is invariably war as they attack the power bases of Cronus’ rivals. Because of his imprisonment, Cronus cannot send omens or portents.
Duties of the Priesthood:
Cronus is no longer worshipped actively by the people of Salsene. Nevertheless, there are small sects of priests dedicated to him in Albi, Dolet, and Verdon who are constantly trying to recruit worshipers through the promise of power or money. In these three cities, the priests organize large harvest-time festivals in which class distinctions are abolished. Their intention is to use the festival as a recruiting tool.
Swoth (greater god)
The son of the Titan Cronus and Zemlah, Swoth is the god who led his siblings in revolt against their despotic father and established the Swothians as the supreme rulers of the heavens. He is the king of the gods, though his command over them is far from absolute and his decisions are often challenged. Swoth is the god of the sky, the ruler of all high things, including the clouds, rain, wind, thunder, and mountain summits. He is the protector of laws, friend of the weak, and dispenser of justice. Although he can take any form he wishes, and often assumes that of a powerful, bearded man with regal bearing, in his true form he is a ball of fiery light so intense that no mortal can look upon him without bursting into flames.
Role-playing Notes: Swoth is an efficient leader, but he is something of a despot. He is moved by anger more often than mercy, and makes his decisions on the basis of politics rather than justice. A confirmed lecher, he will go to any length to woo a beautiful woman (even a mortal). Swoth is not above toying with men’s lives just to entertain himself and the other gods. Omens from Swoth take many forms, including thunder, animals acting in peculiar ways, and unusual celestial events.
Duties of the Priesthood:
Priests devoted to Swoth must maintain a temple of suitable grandeur, and are responsible for organizing the Divine games held every year to honor Swoth. At least once during his life, every priest must visit the sacred oak tree at Albi, where Swoth speaks to his oracles in the rustling leaves.
Blaagh (intermediate god from Swoth Pantheon)
An older brother of Swoth, Blaagh is the god of the seas, oceans, rivers, lakes, and earthquakes. Blaagh has the power to create new life forms, and is the creator of bulls and horses. He can also summon and control any non-divine form of sea life, and change his own shape into that of any living being at will. In his true form, he is a man standing a hundred feet tall.
Role-playing Notes: Blaagh is a possessive god, his waves constantly lapping at the land belonging to his fellow gods, breaking off a bit here and a bit there. Blaagh also has a terrible temper, and vents his rage in the form of storms or earthquakes. His churlish disposition causes his fellow gods to consider him a foolish old fellow, but only the mighty Swoth would dare say so to his face. If any coastal city neglects his worship, he is quick to flood it with a tidal wave or smash it with an earthquake. Omens from Blaagh take the form of storms, trembling ground, or visits from hideous, newly created monsters. When especially pleased with a priest, Blaagh rewards him with a paladin-quality warhorse, or by creating a spring in a place of the priest’s choosing.
Duties of the Priesthood:
Blaagh’s priests must throw a bull into the sea as a sacrifice at least once a month. They are also expected to bless the boats of fishermen, and at least one priest is usually taken along on any long sea voyage.
Watrah (intermediate god from Swoth Pantheon)
Watrah is the goddes of battle, killing, fighting and strategy. As the personification of the savage side of conflict, she is fond of strife and anger but also capable of disciplined warfare. As such, she is popular with troublemakers as well as with military-minded fighters. She is mainly worshipped in time of war, but wise people also worship her in times of peace, just to be on the safe side.
Although she can change shapes at will, in her true form Watrah is a large woman with burning, hateful eyes or cold, fearless eyes, depending on her mood of the day.
Role-playing Notes: Watrah is hard to deal with and this is the reason that she is not very loved among the other gods. Her temper gets in the way of friendship and the fact that she guards her honor ferociously doesn’t make things easier. However, since she represents bloodthirst as well as disciplined violence, she does have worshippers from al lot of different social classes.
Duties of the Priesthood:
Strictly speaking, Watrah has no priests, for her worshipers must be soldiers and fighters. However, she grants her most devoted followers the ability to use priest spells and to concentrate on preaching war in stead of making war. Those priests usually hold high positions in armies and are excellent strategic leaders, who are perfectly capable of defending themselves. Of course they are expected to do all they can to create strife and warfare.
Darranton (intermediate god from Swoth Pantheon)
Darranton is a two-sided deity, the god of death on one hand and the god of wealth on the other. He is a son of Zemlah and Cronus, and thus one of Swoth’ older brothers. He rarely leaves his kingdom in the underworld, where the dead go to fade into nothingness. Darranton has the power to bring death or wealth to any mortal. The right to restore life to the dead belongs to him alone, and he guards it jealously. He wears a helmet which can render him invisible at will. In his true form, he is a large, dark-skinned man with fiery eyes.
Role-playing Notes: Darranton is not particularly cruel or vengeful, and his kingdom is not a retributive one. The dead pass over the bridge of Selection. Souls that didn’t show enough respect to their god(s) will have to face an appalling witch that will throw the poor soul over the cliff into Tartarus, a region of eternal pain and torment. Others are allowed to the realm of Darranton by crossing the bridge. Later, the valiant dead might be permitted to cross the bridge of Heroes and emerge in the Elysian Fields. The rest will simply fade away into nothingness. Omens from Darranton are rare, and usually involve some form of unexpected death or wealth.
Duties of the Priesthood:
Darranton’ priests must live in dark, dreary caverns. They hoard large amounts of gold, which they collect as fees for raising the dead.
Danghoebah (intermediate god from Swoth Pantheon)
Danghoebah is the goddes of travelers, merchants, thieves, gamblers, athletes, and eloquent speech. She also serves the gods as a messenger and an arbitrator of disputes. She executed her first robbery when she was only one day old, stealing a herd of horses from Blaagh. In her true form, Danghoebah is a handsome girl who carries a white caduceus (winged rod entwined by two serpents). She can move from place to place almost instantaneously. Danghoebah also wears a pair of winged sandals that allow her to fly and a helm that allows her to turn invisible at will.
Role-playing Notes: Although an accomplished thief almost from the moment of his birth, Danghoebah has many other aspects as well. She has a keen sense of fairness that other gods often call upon in order to resolve disputes, and willingly uses her great speed to serve as a messenger to the gods (though she sends an avatar when dealing with humans or others on the Prime Material Plane). Omens from Danghoebah include an unusually good or bad run of luck or a sudden gust of wind as she or her avatar rushes past.
Duties of the Priesthood:
All of Danghoebah priests must keep physically fit and be able to run long distances (they must always select the running proficiency but need allocate only 1 slot to do so). They often serve as professional arbiters, since it is well known that Danghoebah sends her avatar to punish any priest she catches taking any form of bribe (15% chance per occurrence).
Zemlah (intermediate god from Swoth Pantheon)
The beautiful Zemlah was created from a mixture of sea foam and the blood of Prius. She is the goddess of beauty and love. As befits the goddess her position, she was an enthusiastic companion of the male gods. She was also married to Cronus, but this did not stop her from consorting with others. After the revolution of Swoth, Zemlah joined the rule of her son. Zemlah can charm any male, either god or mortal, and can generate any strong emotion (such as love, hate, anger, sorrow, etc.) in any intelligent being. Although she can assume any form (all of them beautiful), in her true form she is a woman of astonishing beauty.
Role-playing Notes: Zemlah is extremely vain. There is a 10% chance she will overhear any unfavorable comparison of her beauty. In such cases, she will avenge herself by making the transgressor fall in love with a statue, turning him into a shell, or having bees sting his eyes. Omens from Zemlah are often associated with the sea.
Duties of the Priesthood:
Every ten days, her priests must release white doves, and every new moon they must throw objects of art and beautiful jewelry into the sea. They must also do what they can to aid anyone who is in trouble because of a forbidden love.
History of Salsene
The Dark Ages
It is generally believed that the Salsenes were nomads and wandered as barbarians among the other races, Dwarves and Elves. Due to the influence of these ancient civilizations, the Salsenians also began to establish themselves in settlements. This is how Dolet was born. According to tradition, people started counting the years when the walls of Dolet were built.
The Dolet dynasty
Now that the Salsenes were a people of significance, tensions arose. A confrontation followed with the Dwarves, who lived in the low mountains. In the year 51, the Dwarves were defeated under the leadership of Glorius. After this bloody battle, the mountain range is called ‘the red hills’. Albi was founded to control the low mountains. In the year 114, Verdon was founded and ties were established with the Elves from the Dark Forest in the South. A war between Dwarves and Elves leads to a civil war between Verdon and Dolet. Verdon wins with the help of the Elves in the year 132 and the Verdon dynasty begins. This is sometimes called the brother alliance between Elves and Verdon.
The Verdon dynasty
The war with dwarves continues and they are pushed back to the high mountains. Gardon is founded to defend the kingdom. Kridene crosses the bay in 352, but is pushed back with the help of Elves. In 431, both elves and Salsene are attacked by dark forces led by Drows. Armies of Verdon and Gardon are defeated. Rodenus from Albi becomes leader of the Salsenian army and wins victories. The Albi dynasty begins.
The Albi dynasty
Rodenus convinces Kridene and the dwarves to help against the Drows. In 455 the Drows are defeated. The Peace of Rodenus is established. Bren was founded in 561. In 567, another religious conflict arose with Kridene, which led to a cold war.
Today it is 587.
Continue to Sothym a valley in the western region of the world as we know it. Here people believe in the force of Metal.