Poking a hole in that pesky firewall.

Poking a hole in that pesky firewall.

There are more than a few ways to access a firewall.  I will be giving a brief tutorial for one of the more common methods. Called “poking a hole”, or professionally called an SSH back door.  Please, please be careful with this, any script kiddy with 30 lines of code can exploit an SSH server.

This is a great post by IBM detailing it pretty well. If you have any question feel free to leave a comment and I will assist you.

  1. SSH from ginger to blackbox.example.com with the -R flag. I’ll assume that you’re the root user on ginger and that tech will need the root user ID to help you with the system. With the -R flag, you’ll forward instructions of port 2222 on blackbox to port 22 on ginger. This is how you set up an SSH tunnel. Note that only SSH traffic can come into ginger: You’re not putting ginger out on the Internet naked.You can do this with the following syntax: ~# ssh -R 2222:localhost:22 thedude@blackbox.example.com

    Once you are into blackbox, you just need to stay logged in. I usually enter a command like:

    thedude@blackbox:~$ while [ 1 ]; do date; sleep 300; done

    to keep the machine busy. And minimize the window.

  2. Now instruct your friends at tech to SSH as thedude into blackbox without using any special SSH flags. You’ll have to give them your password: root@tech:~# ssh thedude@blackbox.example.com .
  3. Once tech is on the blackbox, they can SSH to ginger using the following command: thedude@blackbox:~$: ssh -p 2222 root@localhost
  4. Tech will then be prompted for a password. They should enter the root password of ginger.

Thanks IBM.

The failure of Modern Combined Force Tactics

The failure of Modern Combined Force Tactics

I am by no means a tactician or even taken a class on Tactics. I have played plenty of war games, both table top and computer based, studied history (and thus war,) quite extensively, and able to apply a healthy dose of common sense.

Every military unit from the pikeman to the modern Unmanned Aerial Vehicles both has it’s strengths and it’s weaknesses on the battlefield. As such one unit may have advantages over another, especially in certain situations. For instance Knights on horseback can easily win against a superior number of swordsmen due to their speed and weight.

But pikemen with the long reach of their weapons can easily blunt a calvary charge, removing the Knights advantage. In turn, without the advantage of shields, Pikemen are extremely vulnerable to the various types of bowmen, especially those wielding the English Longbow.

In Combined Force Tactics, each element lends it’s strengths while it’s weaknesses are covered by the other elements. In the example above a typical army would consist of one of each of the elements. The Knights on horseback would be used as flanking force instead of initial charges. Pikemen on the front would have either swordsmen or bows directly behind them depending on the terrain and the forces available to the enemy.

Basically the swordsmen with their shields would be at the front of the battle. The brunt of any bow attacks would (mostly) bounce off their shields. As the armies closed, the swordsmen would pass through the front lines behind the pikemen and then counter attack from the side. In the meantime the Knights would be circling around to the rear or the other side to encircle the enemy and hopefully defeat them.

During World War I, troops with machine guns faced each other across open land and dug themselves into trenches. Artillery that had been so useful in previous wars did little when the infantry was dug in. The introduction of airplanes added little to the battle itself, but quickly became an important component as commanders were able to better see where the enemy troops were. The introduction of the tank changed trench warfare again as the tracked vehicles simply went through and over defenses designed to stop humans.

In the modern Military there are many more elements, but the essence is the still same. Soldiers on the ground can only carry so much firepower and see so far. Tanks can carry vastly more firepower, but are limited by the terrain. Airplanes carry less firepower, but have the ability to provide an extremely fast response to threats, and provide superior suppression fire with their speed and height above the ground. There are many more elements in a modern Military force, but for now these three remain the main ones.

The UAV or Unmanned Aerial Vehicle is both one of the most hated and most loved weapons currently in use. It’s a great weapon to keep soldiers and pilots out of direct harms. The UAVs original purpose was to be an intelligence gathering mechanism only. With the added ability to carry missiles and coupled with a lack of proper tactics, we now see failure and tragedy.

The current over reliance on UAVs the US Military is failing to properly utilize Combined Force Tactics in Afghanistan, Iraq, and especially Pakistan. They are being used to gather intelligence correctly, but then attack targets with. This often leads to devastating results and loss in innocent lives.

While the terrain in such areas makes tanks and wheeled vehicles extremely impractical, the lack of a human component on the ground leads to mistakes that have effects far beyond the initial consequences. Instead of changing tactics, more technology is thrown at the problem.

Now, the loss of one UAV doesn’t even compare to the loss of one human life. But the UAV’s indiscriminate ability to kill, and worse, misjudge a situation that is only viewable from the air above, seems like it leads to just as much innocent life lost.

On a normal battlefield between two armies, UAVs would probably stand out fairly well as extremely useful weapons, especially combined with other elements such as Infantry, Tanks, Missiles, and other Aircraft. But with an enemy that uses the terrain, innocent people, misdirection and local knowledge to hide, they become fairly useless in their secondary role as weapon platforms. Doubly so when they’re the only weapon deployed.


Random Fantasy Names

Random Fantasy Names

Originally posted from Fidonet. Just a random list of names that I’ve kept around for creating fantasy characters.  So Brian Kettering – who ever you are, thanks!

From   : Brian Kettering  (POST 05-May-1993 19:12)
Subject: Names of the Month
Since people liked my post of many fantasy names, I have decided to post a
few more each month for everyone to use and enjoy.  If one or three catch
your eye, write me back and tell me why (oooooh, a rhyme!).
Achiena    Ejaena     Kamithar   Rechinar   Valethar  Cagoril   Goruta
Adhereal   Ethurael   Kavaena    Retaena    Viorzha   Chasetyr  Halura
Akimar     Farenal    Kazil      Rocamara   Vuzarael  Chidildra Henashal
Basemar    Felethar   Korithar   Ruthamaal  Worustan  Cimiryl   Ibohama
Cabistone  Fuliurael  Larostan   Samithar   Xaimar    Daeros    Icanal
Caera      Gaudrael   Lovumar    Savaston   Xalathar  Darital   Idenshield
Camara     Hazuther   Marael     Sezerael   Xemara    Dawndale  Ikajira
Chalutyr   Ichama     Nazarael   Shamara    Zirael    Denecar   Jaaor
Cuathar    Isomar     Oakethar   Shirael    Zothimar  Elizaret  Jacipur
Dachamar   Izether    Panduther  Tarael     Aeothor   Elinilera Jenin
Darael     Jacuraal   Parither   Thalastan  Alalira   Evidar    Jimuril
Dejemal    Jamara     Pedimar    Tharel     Anaer     Ezhuer    Kaera
Dezim      Jizarael   Perom      Theston    Aviux     Fezire    Kajena
Dezir      Joxiral    Piur       Tinuviel   Balisaer  Fosmar    Karashal
Duthurael  Jutham     Ra’kirael  Ulorael    Barthon   Gelesia   Kavin

Spell: Manor’s Mindsight

Spell: Manor’s Mindsight

Originally part of the Landforger Project on Fidonet. Written for AD&D

Manor’s Mindsight

Alteration

Level: 5

Range: special

Duration: 1 Turn/lvl.

Area of Effect: Creature Touched

Components: V,S,M

Casting Time: 6

Save: None

By means of this spell, a wizard gains the ability to “see” everything within a range of 20′ plus 10/ per two levels of the caster, regardless of intervening objects of any sort. No actual sensory organs are needed for the spell to function, and thus the mage may be blindfolded or in a completely dark room while using the mindsight spell. Furthermore, everything within the radius of the spell is perceived simultaneously; hence there is no need for the mage to look up or down to “see” objects above or below him.

Mind sight does not light a darkened area, though, so the mage would still perceive a dark room as a dark room, not a lighted one. The mage may overcome this obstacle by using the mindsight spell in conjunction with a darksense, infravision, or ultravision spell.

When using Manor’s Mindsight, a mage may not perceive illusions or phantasms for what they really are (unless his intelligence would normally allow him to distinguish between the illusion and reality), nor may he distinguish between magical objects and non-magical items, or make distinctions of alignment. Similarly, the mage cannot see traps, tricks, pits, magical symbols, or other invisible or magically concealed items or objects, unless he would be able to detect such items normally. A mage may surmount the problem by casting spells such as detect invisible, detect evil, detect magic, etc. previous to the actual casting of mindsight. These spells may be used with mindsight even if the radius of such spells are not equal to the radius of the mindsight spell.

The mage maintain the mindsight spell without concentration, and may move, cast spells, and engage in other activities while mindsight is in effect. If the mage wishes to view anything through the spell, however, he must concentrate and is then unable to move, cast spells, or engage in any strenuous activities. If the mage is attacked while concentrating on the mindsight, the spell is not ruined and the caster may resume viewing after combat is resolved. The material component of the spell is the preserved eye of a blink dog, which is reusable.