Rick’s RPGs

As a GM who primarily relies on home brewed game worlds, I have a host of resources that I have written over the decades for my various gaming groups. I don’t care to pontificate about the ins and outs of being a GM. Or how to tell a good story, or argue endlessly about rules. I want to have fun, and bring my players along for the ride. Everything on this page is free to use in your own games. Everything is copyrighted though, so content may not be published in any source other then these pages.

Any comments or suggestions are appreciated. I’m slowly putting more of my stuff online as I come across it, so stay subscribed!

Some topics of interest:

D20 NPC Versions of Team Banzai
These need PCGen to open
Dr. Buckaroo Baonzai
Rawhide
Reno
Perfect Tommy

D20 Fantasy Locations
Garnoc’s Gloves
Village of Edward’s Fields
The Bolthole
The Hidden Island
Newhaven Crossing

All RPG Posts

  • RPG Tables: Random Urban Gang generator RPG Tables: Random Urban Gang generator This table is great for creating random urban gangs to use in medieval fantasy RPG games. Roll d8 – The gang’s money-making schemes include: 1. Distributing drugs. 2. Running heists of and/or fencing stolen gems and precious metals. 3. Petty theft, burglary, and/or pickpocketing. 4. Assassinations that look like accidents or that frame someone ...
  • RPG Tables: Random Pirate Crew Generator RPG Tables: Random Pirate Crew Generator Use this table to generate random pirate crews for your fantasy RPG game. Roll d12 – The pirates’ ship is: 1. Little more than a raft. 2. A galley. 3. A longship. 4. A catamaran. 5. A cog. 6. A hulk. 7. A carrack. 8. A caravel. 9. A schooner. 10. A ...
  • RPG Tables: Smuggler band generator RPG Tables: Smuggler band generator Use in conjunction with Random Outlaw and Bandit Band generator after rolling a 6, 7, 8 or 9 on Table One. Roll d6 – The smuggling ring’s primary modus operandi involves: 1. Underground tunnels. 2. Secret compartments. 3. Stealth watercraft. 4. Humanoid mules. 5. Bribery of officials. 6. A network of safehouses. Roll ...
  • RPG Tables: Random Robber Band Generator RPG Tables: Random Robber Band Generator Use this table to generate Random Robber bands after rolling a 3, 4, or 5, on Table 1 of Random Outlaw and Bandit Band generator Roll d6 – The robbers typically strike with: 1. Swarm tactics. 2. Hit-and-run tactics. 3. Ambush tactics. 4. Choreographed maneuvers. 5. Unpredictable maneuvers. 6. Lots of ...
  • RPG Tables: Random Poacher Band Generator RPG Tables: Random Poacher Band Generator Use this table in conjunction with RPG Tables: Random Outlaw and Bandit Band generator if “1” is rolled on the first table. Roll d8 – The poachers’ favorite prey includes: 1. Bears. 2. Birds of prey (eagles, falcons, hawks, owls). 3. Boars. 4. Deer (elk, harts, moose, stags). 5. Exotic beasts ...
  • RPG Tables: Random Outlaw and Bandit Band generator RPG Tables: Random Outlaw and Bandit Band generator Back to RPG Tables: Random Gangs and Guilds generators These tables are good for creating random Outlaw gangs or Bandit bands. Examples of such is Robin Hood’s Band of Merry Men. Roll d10 – The outlaw band’s primary “business” involves: 1. Poaching from the sovereign’s preserve or a prominent ...
  • RPG Tables: Random Assassins’ Guild Generator RPG Tables: Random Assassins’ Guild Use the following tables to generate a random Assassins’ Guild. Use this site for creating random names. Back to Random Gangs and Guilds generators Roll d20 – The Assassins’ guild’s symbol is: 1. A skull 2. An bloody eye 3. A flame 4. A dagger 5. A scythe 6. An arrow 7. A ...
  • RPG Tables: Random Gangs and Guilds generators RPG Tables: Random Gangs and Guilds As a DM, there are a number of times when you need to add an organization for flavor, game plots, or as a starting point for a major nemesis, or organization for characters to belong too. In that spirit, the good fellows over at Reddit’s D&D Behind the Screen created ...
  • RPG Scenario: Dead Ship RPG Scenario: Dead Ship The following scenario came from a suggestion I made on Reddit a while ago. I decided to keep it and flesh it out a bit. This is meant to be for a Space based game, but could be modified for a Modern game. Setup The characters are crew members of the EDFR Rainier (Earth ...
  • Rick’s RPGs: Transitions in an RPG World One of the biggest things that GM’s overlook in their game world is transitions in time and how if affects the world around the player characters. IE, What happens to the PC’s favorite Inn or Tavern after they have been gone for a while? Maybe the PCs heard some rumors in the inn that took ...
  • Followers, DND Style Followers, DND Style One of the biggest boons in AD&D to player characters, were the followers. By 7th through 9th level most Classes started gaining followers. The rules for followers were found in the AD&D Dungeon Master Guide, pg.16. A group of Player Characters could amass an army pretty quickly. There is even a random followers ...
  • D20 Character Race – Neanderthals D20 Character Race – Neanderthals From Wikipedia: Neanderthals are an extinct species of the genus Homo, possibly a subspecies of Homo sapiens. They are closely related to modern humans, differing in DNA by only 0.3%, just twice the variability across contemporary humans. Remains left by Neanderthals include bones and stone tools, which are found from ...
  • RPG Plot Hooks: Treason at the Finest Kind RPG Plot Hooks: Treason at the Finest Kind The Findest Kind is a high class fantasy Inn and Tavern that can be placed anywhere in your game world as appropriate. It can be a waypoint with a few subplots and plot hooks of it’s own. Or it can be a major part of larger plot arc. ...
  • Random DND online Generators – Code Only Random DND online Generators – Code Only Here are links to the GITHUB repository for some of the best random DND online generators that ever existed. The author, Jamis Buck, has released the code into the wild, and if anybody gets these going I would be grateful. I am also willing to host the generators on one ...
  • RPG: Dread Pirate King Borloff RPG: Dread Pirate King Borloff Borloff is a good generic Pirate Captain for D20 Fantasy games. Description: Borloff was born into piracy. His father raised Borloff to replace him from an early age. By the age of fifteen he had risen through the ranks, doing every job possible aboard ship before taking command of his own sloop. ...
  • Random Fantasy Names Random Fantasy Names Originally posted from Fidonet, and saved by myself onto a floppy disc for future use. So Brian Kettering – who ever you are, thanks! (original format preserved.) From : Brian Kettering (POST 05-May-1993 19:12) Subject: Names of the Month Since people liked my post of many fantasy names, I have decided to post ...
  • RPG: Random Starting Gold for DND Characters RPG: Random Starting Gold for DND Characters Taken from the 3.5 Players Handbook, Pg 111 Table 7–1: Random Starting Gold Class Amount (average) Barbarian 4d4 × 10 (100 gp) Bard 4d4 × 10 (100 gp) Cleric 5d4 × 10 (125 gp) Druid 2d4 × 10 (50 gp) Fighter 6d4 × 10 (150 gp) Monk 5d4 (12 gp, 5 sp) Paladin 6d4 × 10 (150 gp) Ranger ...
  • Random Story Hooks and Plots Random Story Hooks and Plots Feel free to use these as you see fit. They were created using a random plot hook generator. Unfortunately the original site is long down, but there are many replacement sites easily found in Google. This is an action comedy. The story is about a stressed exorcist hiding a dark secret. It ...
  • RPG: Random Fantasy Books RPG: Random Fantasy Books Here’s a list of 30 books that can be added randomly to a treasure horde, found in a library, looted, etc. Some of the books will give a skill bonus if they’ve been studied long enough, length of time to study determined by GM and number of levels the character already has ...
  • RPG: Diadem of Water Elemental Control RPG: Diadem of Water Elemental Control The Diadem of Water Elemental Control is only useable by Druids. Description: A plain gold Diadem with no ornamentation other then a wavy line running the length of the band. Usage: The wearer can control up to 3+Wisdom bonus (if any) number of Water Elementals at one time. He can give them all ...
  • NPC: Perfect Tommy (Buckaroo Banzai D20) NPC: Perfect Tommy (Buckaroo Banzai D20) Another members of the world famous Hong Kong Cavaliers is Perfect Tommy. Perfect Tommy’s D20 Modern Character Sheet Encounter Suggestions: – Perfect Tommy is just a cover for the real man, one who excels at disguises and misdirection – Egyptian Police hire the PCs to track down known fugitive “Perfect Tommy” – Description from ...
  • NPC: Reno Nevada (Buckaroo Banzai D20) NPC: Reno Nevada (Buckaroo Banzai D20) Another of Buckaroo Banzai’s companions is Reno Nevada. Reno Nevada’s D20 Stats Encounter Suggestions: – Usually encountered as a member of Team Banzai or the Hong Kong Cavaliers – A shipment of Buckaroo Banzai Merchandise has been stolen. Reno needs some help to recover it – Government Agents are working to revive a top ...
  • NPC: Rawhide (Buckaroo Banzai Companion) NPC: Rawhide (Buckaroo Banzai Companion) Rawhide has known Dr. Buckaroo Banzai longer then any of the other members of Team Banzai. Rawhide D20 Modern Character Sheet Description from World Watch Online: Real name unknown, of Western United States origin, straight as an arrow, owns no more than he can carry on his horse. Has known Buckaroo longer than any ...
  • Dr. Buckaroo Banzai – D20 NPC Dr. Buckaroo Banzai – D20 NPC One of the 80’s best cult movies stared Peter Weller as Dr. Buckaroo Banzai. The movies’ popularity has never quite been enough to deliver the promised for sequel, but a set of comic books provide more character development for Dr. Buckaroo Banzai and Team Banzai in general. Dr. Banzai makes ...
  • Travel distances in the Medieval World Travel distances in the Medieval World The below list is travel distances in an Medieval World. These are assuming dry dirt roads, or paved (flagstone) roads. Difficult terrain such as muddy roads, hills, forests, swamps can easily half or more the actual distance. Refer to your specific game for rules on movement over difficult terrain and ...
  • Fantasy Location: The Hidden Island Fantasy Location: The Hidden Island The Hidden Island is normally avoided by ships. It lays in the deep sea, surrounded by a pod of kraken. The island itself has two buildings on it. Both are submerged just a few feet under the water, so are a bit of a navigation hazard, especially during storms. The two buildings ...
  • Fantasy Location: The Bolt Hole Fantasy Location: The Bolt Hole It’ll take a rogue to or elf character to notice a hidden door in a back alley down near the docks. Opening it reveals a lasciviously appointed ante-chamber. Directly across from the entrance is another door – heavily barred and spell warded. Next to it is posted a tattered piece of ...
  • NPCs: The Runic Fellowship NPCs: The Runic Fellowship The Runic Fellowship is a group adventurers that have been working together for many years. Vyecheslav, male human Drd11: CR 11; Size M (5 ft., 2 in. tall); HD 11d8; hp 58; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +9/+4 melee, or +9/+4 ranged; SV Fort +7, Ref ...
  • NPCs: Pirate Crew The pirates ship is a converted merchantman crewed by 30 pirates. A pair of oars on each side gives it maneuverability against the wind. Pirate Leader Name Green-Eye Razicad, the Dwarven Pirate Alignment: Neutral evil Gender: Male Race: Dwarf Height: 4′ 2; Weight: 185 lbs Strength: 20 (+5) Dexterity: 14 (+2) Constitution: 17 (+3) Intelligence: 10 (+0) ...
  • Underdark (Lowerdark) Desolate Area Encounter Table Underdark (Lowerdark) Desolate Area Encounter Table Desolate areas are wild caves and tunnels that are not settled and generally do not support much in the way of wildlife or monsters. Much of the Lowerdark is desolate. Aboleth Aboleth slaver brood Annihilator Avolakia Behir Beholder Beholderkin (deathkiss or gouger) Bodak Cloaker mob Cloaker, shadowcloak elder Cockroach, giant Deepspawn brood Delver Desmodu Dragon, mature adult deep Dragon, mature adult copper Dragon, very old black Dragon, mature ...
  • Underdark (Lowerdark) Wilderness Encounter Table Underdark (Lowerdark) Wilderness Encounter Table Lowerdark wilderness areas are wild caves and tunnels that are not settled but still support significant wildlife or monsters. Aboleth Aboleth slaver brood Annihilator Avolakia Behir Beholder Beholderkin (deathkiss or gouger) Bodak Cildabrin Cloaker mob Cloaker, shadowcloak elder Cockroach, giant Desmodu Delver Dragon, adult deep Dragon, adult copper Dragon, old black Dragon, adult red Dragon, adult shadow Drider Drider, vampire Drow patrol Duergar raiders Deepspawn & spawn Earth Glider Fiendwurm Fomorian Giant, stone Gloura Grimlock hunters Gray render Hound of the gloom Illithidae (any) Knell ...
  • Underdark (Middledark) Wilderness Area Encounters Listing Underdark (Middledark) Wilderness Area Encounters Listing Wilderness areas in the Middledark are wild caves and tunnels that are not settled but still support significant wildlife and monsters. All-consuming hunger Arcane ooze Bat, deep (sinister) Barghest Behir Beholder Bodak Chitine hunters Cildabrin Cloaker Cockroach, giant Deepspawn and spawn Delver Derro bandits Destrachan Devourer Dragon, young adult deep Dragon, adult black Dragon, young adult shadow Drider Drider, vampire Drow patrol Drow slavers Duergar marauders Earth Glider Fomorian Foulwing Giant, stone Gibbering mouther Gloura Grimlock hunters Hook horror Hound of the gloom Ineffable ...
  • Underdark (Middledark) Settled Area Encounters Listing Settled areas feature colossal caverns that can be miles on a side, a number of small villages and vaults no more than a day or two travel from each other, and some tunnel patrols from nearby cities or fortresses. Patrols are most often Drow, Illithid Thralls, Duergar, or Derro. All-consuming hunger Barghest Bat, deep (sinister) Behir Chitine hunters Cildabrin Cloaker Deepspawn & spawn Derro ...
  • Underdark Frontier Encounter List Underdark Frontier Encounter List Possible list of encounters in the Frontier areas of the Underdark. Frontier areas are lightly settled tunnels or caves, but communities are small and far apart, usually separated by miles of tunnels. Occasional larger forts maybe present to give warning to larger settlements in the distance. Abishai, black Ankheg Baphotaur Bat, deep Baneguard Beholder, gauth Bodak Bugbear band (hunters, scouts, ...
  • Underdark: Settled Area Encounters Underdark: Settled Area Encounters Settled Underdark areas would be a large cavern with a city or several small villages. It could be on the edge of a larger city or fortress and maybe heavily patrolled. Most likely the lesser creatures and undead will be Illithid or Drow slave parties, sometimes accompanied by one or two of ...
  • Gods: Lady Helena The Goddess Lady Helena Lady Helena is frequently portrayed as a beautiful dark haired woman. She wears a simple mask to hide her features, but dresses in revealing clothing. In one hand she holds a staff. In the other hand is a human heart pierced through with an arrow. Lady Helena’s goal is to spread light throughout ...
  • Magic Item: Legacy Rod of Lordly Might Magic Item: Legacy Rod of Lordly Might From Okay Your Turn Forums Legacy Rod of Lordly Might Base item: +1 Warmace (CW) Special ability: +5 to Survival checks to keep from getting lost. May tell depth as the Dwarf racial ability. Always knows direction of North. The Warmace is a heavy, awkward weapon. Without proper training, it is a two-handed ...
  • Magic Item: Pocket of Holding Magic Item: Pocket of Holding The Pocket of Holding looks like a small rounded at one end piece of fabric. The other end has a flap and a button closing it. The Pocket of Holding has the same capacity as a large belt pouch, but always appears empty from the outside. When the Pocket is left empty ...
  • Location: Village of Edward’s Fields Location: Village of Edward’s Fields The Village of Edward’s Fields sits at a T-Intersection between two roads that are both trade routes. The main road goes East to West, and the other road travels South. The village consists of two Inns, one right at the Intersection called Ebony Hearth, the other on the “edge” of the village ...
  • Locations: Garnoc’s Gloves Locations: Garnoc’s Gloves Garnoc is one of Trizol’s premier gloves makers. His shop is located in the city of Newhaven Crossing. His clientele are mostly nobles and rich military officers. He has experience in making a wide variety of leathers into functional and good looking gloves. Garnoc himself is getting on in age and currently has two ...
  • Locations: Newhaven Crossing Locations: Newhaven Crossing Newhaven Crossing is one of the fabled twelve ring cities arranged on the Great Plains around Mar Gullend Dek – the giant haunted castle carved out of a Mountain. Each of the ring cities was originally a remote fortress to protect the castle. In the past two thousand years they have grown to ...
  • Random Fantasy Names Random Fantasy Names Originally posted from Fidonet. Just a random list of names that I’ve kept around for creating fantasy characters.  So Brian Kettering – who ever you are, thanks! From   : Brian Kettering  (POST 05-May-1993 19:12) Subject: Names of the Month Since people liked my post of many fantasy names, I have decided to post a few more ...
  • Spell: Manor’s Mindsight Spell: Manor’s Mindsight Originally part of the Landforger Project on Fidonet. Written for AD&D Manor’s Mindsight Alteration Level: 5 Range: special Duration: 1 Turn/lvl. Area of Effect: Creature Touched Components: V,S,M Casting Time: 6 Save: None By means of this spell, a wizard gains the ability to “see” everything within a range of 20′ plus 10/ per two levels of the caster, regardless of intervening objects of ...

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