Tailor Smurf’s Shop

The below chart lays out the cost of each hat and how much experience each item gives.

Baseball Cap – 100g/40xp – 2.5
Snorkel – 120g/50xp – 2.4
Cowboy Hat – 900g/250xp – 3.6
Feather Headband – 4000g/800xp – 5
Football Helmet – 20000g/2000xp – 10
Jester Cap – 250g/90xp – 2.77
Aviator Hat – 1500g/400xp – 3.75
Winter Hat – 6000g/1000xp – 6
Party Hat – 2500g/600xp – 4.16
Pirate Hat – 300000g/2500xp – 12
Graduation Hat – 12000g/1500xp 8
Alpine Hat – 500g/150xp – 3.33
Top Hat – 8500g/1200xp – 7.03
Magic Hat – 50000g/3000xp – 16.66

The Magic Hat looks to be the best cost vs XP at 16.66 gold per XP.

RPG: Random Starting Gold for DND Characters

RPG: Random Starting Gold for DND Characters

Taken from the 3.5 Players Handbook, Pg 111

Table 7–1: Random Starting Gold
Class Amount (average)
Barbarian 4d4 × 10 (100 gp)
Bard 4d4 × 10 (100 gp)
Cleric 5d4 × 10 (125 gp)
Druid 2d4 × 10 (50 gp)
Fighter 6d4 × 10 (150 gp)
Monk 5d4 (12 gp, 5 sp)
Paladin 6d4 × 10 (150 gp)
Ranger 6d4 × 10 (150 gp)
Rogue 5d4 × 10 (125 gp)
Sorcerer 3d4 × 10 (75 gp)
Wizard 3d4 × 10 (75 gp)