Underdark: Settled Area Encounters

Underdark: Settled Area Encounters

Settled Underdark areas would be a large cavern with a city or several small villages. It could be on the edge of a larger city or fortress and maybe heavily patrolled. Most likely the lesser creatures and undead will be Illithid or Drow slave parties, sometimes accompanied by one or two of that race to control them.

Allip
Boggle
Baneguard (Undead)
Baphitaur
Barghest
Basilisk
Beholder, gauth
Bugbear
Carrion crawler
Centipede, Large monstrous
Chitine
Cildabrin
Darkmantle
Derro
Dire Corbie
Dragon, juvenile black
Dragon, young deep
Drow scouts
Duergar
Fungus, violet
Gargoyle
Ghast
Ghoul
Gibberling
Grick
Hell hound
Howler
Ibrandulin
Illithid (Mind Flayers)
Lith
Meazel
Minotaur
Phaerlock
Quaggoth
Roper
Rothe, deep
Shadow
Spawn of Kyuss
Spider, Large monstrous
Swarm, bat
Troglodyte
Troll
Troll, cave
Umber hulk
Vampire spawn
Vargouille
Vermin lord
Wererat troupe
Wight
Winter wolf
Wraith
Wyste
Xorn, minor
Zombie, medium

GM Help: RPG setting ideas

GM Help: RPG setting ideas

One of the strengths of the D20 systems is the wide range of settings it can be used in. Between Dungeons and Dragons, Modern, Future, Cyberpunk and the Past supplements just about any setting can be run fairly effectively. I’ve so far ran a Time Travel Fantasy game, a Steam Punk/Victorian Era game, and a near future high tech space game with this system. Here’s a list of some other settings that I think would make a great game.

Torchwood – United States

A new rift has opened up in whatever major city you’re most familiar with. Captain Jack is in town to check it out and see how big it is. Unfortunately he finds that it needs a 24/7 team to watch over it. This is where the PCs come in, they can either be drafted or coerced by Captain Jack, or be members of a secret military organization or even private company dedicated to such things. This could be a Bureau-13 type setting with aliens, time-travel, and unexplained monsters, along with the very occasional siting of the good Doctor. Having this be over seas from the main part of Torchwood gives the characters the ability to get some occasional help or specialized equipment when needed, but not be totally dependent on them.

Roadmarks

Based on the book of the same name by Roger Zelazny, Roadmarks is the story of a couple who travel a road through time. Characters can be police from some where in the future tasked with patrolling the road. Or they could be hapless travelers from any era who turned off on the wrong road and ended up here. Perhaps they’re looking to just get back, or possibly they’re trying to make a profit off the road by (illegally) running artifacts from the past to the future. Or possibly providing modern guns to participants in ancient wars.

Space 1899

This was a game system from the 1980’s that had a great background, but wasn’t too popular for some reason. The discovery of liftwood allows the building of ships capable of space flight. This fueled further colonization of not only Earth, but Mars which was essentially a Colonial-era Africa in Victorian times. Using the D20 Past rules, some various D20 Steam Punk settings, and a bit of research into Victorian eras a great game could be built.

Zompocalypse

Zombies have risen, and are eating brains. Use D20 Modern and a basic Zombie template. The Zombie outbreak could be a localized event or a world wide event. This would be a great setting to play boringly “normal” characters who have been trust into an extraordinary ┬ásituation. The area of conflict can be an entire town, or an office building, mall or school. Characters have to use makeshift weapons and depend on whatever supplies they can find. This could be a one off game, or an entire campaign as the PCs explore and father clues to find out how the got Zombies started.

As can be seen, most any setting can easily be created in the D20 system. So go take advantage of it! And have fun!