Tringlee, Capital of the Duchy of Ulek – Dungeon and Dragons Campaign Setting
Originally posted at: http://ccwf.cc.utexas.edu/~aleph/tringlee.html by Colin Turner and fleshed out by me
History
Ancient Times
Year 0: The city of Tringlee is founded by the first elven settlers, led by the wise and powerful Elenion. They choose a location deep within the enchanted forest, near a crystal-clear river.
Year 50: The Great Tree, a massive and ancient tree at the heart of Tringlee, is discovered to have magical properties. It becomes a sacred site and the center of elven culture and spirituality.
Year 100: The elves of Tringlee establish the Council of Elders, a governing body made up of the wisest and most experienced elves. They create laws and guide the city’s development.
Middle Ages
Year 300: Tringlee faces its first major threat as a horde of orcs invades the forest. The elves, with the help of their magic and the forest’s natural defenses, manage to repel the invaders.
Year 450: A golden age begins as Tringlee flourishes in art, music, and magic. The city expands, and new districts are built, each with its own unique character and purpose.
Year 600: The Great Plague strikes Tringlee, causing widespread illness and death. The elves work tirelessly to find a cure, eventually discovering a remedy in the magical herbs of the forest.
Recent History
Year 800: Tringlee forms an alliance with neighboring human and dwarf kingdoms, creating a period of peace and prosperity. Trade routes are established, and cultural exchanges enrich all parties involved.
Year 950: A powerful dark sorcerer rises, threatening the peace of Tringlee. The elves, led by a brave hero, embark on a quest to defeat the sorcerer and restore balance to the land.
Year 1000: Tringlee celebrates its millennium with grand festivities, reflecting on its rich history and looking forward to a bright future.
Layout of Tringlee
The Heart of Tringlee
At the very center of Tringlee stands the Great Tree, a colossal and ancient tree with magical properties. This sacred site is the spiritual and cultural center of the city, where elves gather for important ceremonies, rituals, and celebrations. The area around the Great Tree is a lush, verdant park filled with vibrant flora and fauna, creating a serene and enchanting atmosphere.
No other races are allowed into the Heart, under any circumstances. This leads to a certain level of mistrust towards the elves.
Inner Circle: Iolenie – High Quarter
Surrounding the Great Tree is the Council District, where the Council of Elders resides and governs. This district is home to the grand Council Hall, a majestic building made of white stone and adorned with intricate carvings. The Council District also houses the city’s administrative buildings, libraries, and archives, where ancient knowledge and records are kept.
Second Circle: The Artisan Quarter
The next circle is the Artisan Quarter, a bustling area filled with workshops, studios, and markets. Here, skilled craftsmen and artists create beautiful works of art, jewelry, and magical items. The streets are lined with colorful stalls and shops, where elves and visitors can purchase unique and exquisite goods. The Artisan Quarter is also known for its lively festivals and performances, showcasing the city’s rich cultural heritage.
Third Circle: The Residential District
Beyond the Artisan Quarter lies the Residential District, where the majority of Tringlee’s inhabitants live. This district is characterized by elegant elven homes, built with natural materials and designed to blend seamlessly with the surrounding forest. The Residential District is divided into smaller neighborhoods, each with its own communal gardens, parks, and gathering spaces.
Outer Circle: The Trade and Defense Ring
The outermost circle of Tringlee is the Trade and Defense Ring. This area serves as the city’s first line of defense and a hub for trade and commerce. The Trade and Defense Ring is fortified with sturdy walls and watchtowers, manned by the city’s guards. Within this circle, there are bustling marketplaces, warehouses, and trade centers where goods from neighboring kingdoms are exchanged. The city’s main gates are also located here, providing access to the surrounding forest and beyond.
The Enchanted Forest
Encircling the entire city is the enchanted forest, a magical and protective barrier that shields Tringlee from external threats. The forest is teeming with mystical creatures and ancient trees, creating a natural defense system that enhances the city’s security and adds to its enchanting beauty.
Notable Buildings
Iolenie – High Quarter
Administration buildings
The Courts
Secular courts
Religious Courts
Lawyer’s Guild
City watch office
Military Headquarters
The Ducal Residence
Manor Homes
The home of Mijar Redoak, Gnomish merchant in curiosities
The home of Nixos Nirvane, respected sage in the field of the supernatural; also known as Nixos the Grey, grey wizard and tutor of Triana
Temples (see complete listing, below)
Observatory
Shrine to Celestian
Seldie – The University
The Library
The Bardic College
Shrine to Lydia
Proving grounds, where questions of honor are resolved. No elf is bound to accept a challenge from less than a full-blooded elf, nor do elves commonly challenge non-elves. Grievance must be claimed by representatives of three noble houses for exceptions going either way to be valid and binding.
Exclusive shops
“Wundra Ecolu” – Exotic Animals
“Etlaard’s Sundries” – fine craftsmanship in nearly anything
“Gemcraft” – the city’s most famous center for jewelry
“Burgis’ Leatherwork” – exotic leathers for a premium price
“Stillwater Forge” – dwarven manufactured arms and armor
“Kolan Tehen” – imported spices
“Raiment”, a more moderate establishment in clothing design, both in taste and price
Pte’vio Ula – The Golden House, a casino for the wealthy socialites
Ioledea – An expensive public bath
Vydoja – The Finest Inn in Tringlee
Ni Ciole – Merchant’s quarter
Marketplace
Manor Homes
Private Offices
Warehouses
Guild Buildings
Eni Ela – The Merchants’ Guild
Eni Obiva – Soldiers’ Guild
Eni Yengzha – Laborers’ Guild
Adventurer’s Guild
Messr Erlik (minor guild official)
Urt Ibn, Baklunish sellsword
Lamrey Stemps, one-armed aspiring actor and mercenary from the Yeomanry
Cabinetmakers’ Guild
Armorers’ Guild
Bakers’ Guild
Carpetweaver’s Guild
Moneylenders’ Guild
Rugmakers’ Guild
Cartographers’ Guild
Tinker’s Association
Glassblowers’ Guild
Engravers’ Guild
Traders’ Regulatory Commision (horsemerchants)
Bookbinders’ and Illuminators’ Guild
Tailors’ Guild
Stonemasons’ Guild
Vintners’ Guild
Weaponcrafters’ Society
Wheelwrights’ and Carpenters’ Compact
Guildsman Smil Gurney
Inns
“The Shining Trout”, run by Stafiel
Lesser gambling halls
“Rego Sema” – The Gilded Goose
Warehouses
Artisan Industries
Clockmakers
Locksmiths
“A Masterpiece or Bust” – artist cooperative
“Ejharbiya” – the music shop
“Stultus – Animal Trainer”
Nicodea – a moderately-priced public bath
En Ed’i – People’s quarter
Boarding houses – cheaper housing
Apartment buildings, where most people live
Orphanage, state and religious
The hospital, also a place to study healing
Thieves’ Guild
The Rat Stevil, Kadar’s Trainer
Most businesses – including cart and stall economy
Stables
“Red Stallion Stables”
Alchemists
“Powders and Philtres”, run by Sextus, an old half-elf, who sold Kadar a paralytic poison – cheap
“Herbs for all Seasons”
Inns
“The Whispering Brook”
“The Puking Unicorn”
Smiths, weapon and armor sellers
Cookshops
Barbers
Barrelmakers
Butchers
Breweries
Chandlers
Carpenters
Cheesemakers
Cobblers
Dyers
Fortune Tellers
Fullers
Jewelers
Nala Tunknella, non-guild halfling jeweler
Darg Nagwort, dwarven guild jeweler
Laundry
Masons
Moneylenders
Pawnshops
Painters
Paper/Inkmakers/Copyers
Potters
Produce-sellers
Rent-A-Lackey
Ropemakers
Tailors
Johanas’ Shop
Tinkers
Sign-makers
Tanners
Weavers
Endea – the main public baths
Religions in town, temples, notables there
Major temples
Corellon: elven god of Arts and Battle
Shiyya, priest
Hanelas: elven goddess of love and beauty
Syrilla
Ehlonna: nature, wildlands
Abalora
Minor temples
Boccob, god of magic and knowledge
Quivala, priestess
Scribious, itinerant priest
Pelor, sun, light, healing
Absulcon, priest
Rao: knowledge, reason
Kodax
Sehanine: elven goddess of mysticism, death, and the moons
Kreelira
Zilchus: trade
Cada Noizec
Shrines
Aerdie, elven god of air and flying things
Aluilehili, priestess
Cyndor: time, infinity
Aothochas
Celestian – adjacent to observatory.
Celestian’s itinerant priest: Roak Sharp
Evervan Ilsere (shrine)
Lay worshippers maintain it