Random Fantasy Names

Random Fantasy Names

Originally posted from Fidonet, and saved by myself onto a floppy disc for future use. So Brian Kettering – who ever you are, thanks!
(original format preserved.)

From : Brian Kettering (POST 05-May-1993 19:12)
Subject: Names of the Month
Since people liked my post of many fantasy names, I have decided to post a
few more each month for everyone to use and enjoy. If one or three catch
your eye, write me back and tell me why (oooooh, a rhyme!).
Achiena Ejaena Kamithar Rechinar Valethar Cagoril Goruta
Adhereal Ethurael Kavaena Retaena Viorzha Chasetyr Halura
Akimar Farenal Kazil Rocamara Vuzarael Chidildra Henashal
Basemar Felethar Korithar Ruthamaal Worustan Cimiryl Ibohama
Cabistone Fuliurael Larostan Samithar Xaimar Daeros Icanal
Caera Gaudrael Lovumar Savaston Xalathar Darital Idenshield
Camara Hazuther Marael Sezerael Xemara Dawndale Ikajira
Chalutyr Ichama Nazarael Shamara Zirael Denecar Jaaor
Cuathar Isomar Oakethar Shirael Zothimar Elizaret Jacipur
Dachamar Izether Panduther Tarael Aeothor Elinilera Jenin
Darael Jacuraal Parither Thalastan Alalira Evidar Jimuril
Dejemal Jamara Pedimar Tharel Anaer Ezhuer Kaera
Dezim Jizarael Perom Theston Aviux Fezire Kajena
Dezir Joxiral Piur Tinuviel Balisaer Fosmar Karashal
Duthurael Jutham Ra’kirael Ulorael Barthon Gelesia Kavin

RPG: Random Starting Gold for DND Characters

RPG: Random Starting Gold for DND Characters

Taken from the 3.5 Players Handbook, Pg 111

Table 7–1: Random Starting Gold
Class Amount (average)
Barbarian 4d4 × 10 (100 gp)
Bard 4d4 × 10 (100 gp)
Cleric 5d4 × 10 (125 gp)
Druid 2d4 × 10 (50 gp)
Fighter 6d4 × 10 (150 gp)
Monk 5d4 (12 gp, 5 sp)
Paladin 6d4 × 10 (150 gp)
Ranger 6d4 × 10 (150 gp)
Rogue 5d4 × 10 (125 gp)
Sorcerer 3d4 × 10 (75 gp)
Wizard 3d4 × 10 (75 gp)

Random Story Hooks and Plots

Random Story Hooks and Plots

Feel free to use these as you see fit. They were created using a random plot hook generator. Unfortunately the original site is long down, but there are many replacement sites easily found in Google.

This is an action comedy. The story is about a stressed exorcist hiding a dark secret. It takes place in a pocket universe. A magical artifact plays an important role.

The story is about a bandit and a peasant. It starts in a steam-driven fiefdom in a magical dimension.

The story begins with an invasion of privacy and ends with someone being slandered. A magical accident plays an important role. The story is about a bounty hunter. It starts in an ocean fiefdom in a magical dimension.

The story begins with a revelation and ends with someone moving to a new dwelling. The story is about an opportunistic champion. It starts on our world in a new magical age. The effect of magic on society is a major part of the story.

This is an action adventure with a strong theme of responsibility and the importance of brains over brawn. The story is about a misunderstood sailor, a princess, and a prophet. It takes place in a hideout. The story begins with the discovery of a long-lost relative and ends with a massacre.

The story is about a mentor, a demonologist, and a nun. It takes place in a universe where space travel occu­rs by magical means. The story ends with someone buying a dwelling. This is a political story.

The story is about a tomb-robber who hates a stingy occultist. It starts in a capital city in a star-spanning magical empire. The return of an ancient evil at regular cycles plays an important role in the story.

The story is about eleven forceful peddlers. It starts in a castle. The crux of the story involves a compromise.

The story is about an unstable musician who is obsessed with a necromancer. It takes place in a magical part of our universe.

The story begins with a misunderstanding and ends with someone buying a dwelling. Holding off the end of the world is an important part of the story.

The story is about a studious fisherman who has a crush on a fortune-teller. It takes place in an infamous police state on a world artificially created by magic. A conflict between those who use magic and those who don’t plays an important role.

The story is about a knight and an infamous treasure-hunter. It takes place in a star-spanning magical empire. A new kind of magic is evolving in the story.

The story is about a pious bowman who fears the future. It starts in a magical dimension. The story begins with a resignation. The end of one era and the beginning of another is a major element of the story. This is a character study.

The story is about an opinionated architect who is engaged to a teacher. It starts in a magical part of our universe. The effect of magical races on romance is a major part of the story. This is an action comedy with a strong theme of romance.

The story is about a friendly dutchess, a heroine, and an alchemist. It starts in a magical alternate universe. The story begins with a delusion and ends with someone reading a book. A spell being cast at the right time plays an important role.

A Pirate King is trying to inflitrate the Navy and destroy it. Rumors of a giant Battleship being constructed have scared the Pirates. In reality there is no Battleship, although the Pirates have been constructing their own large ship to counter.

RPG: Random Fantasy Books

RPG: Random Fantasy Books

Here’s a list of 30 books that can be added randomly to a treasure horde, found in a library, looted, etc. Some of the books will give a skill bonus if they’ve been studied long enough, length of time to study determined by GM and number of levels the character already has in that skill.

Book #20 is a special item, it gives information about the Wand of Belfal, which was created by the Wizard Belfal of the Shining Sands to destroy the Lich Sidifi. (a recurring NPC in one of my campaigns.)

1-Unexpected Similarities in the Sensory Systems of the Ogre and the Pegasus
• This book is reasonably easy to understand. Perusing it will show that it has no useful information. Though flawed, one can definitely see that the ideas within are very insightful.

2-Examining the Military History of the Dutchies: Knowledge:History +1
• This book is muddled beyond belief due to terrible diagrams. A talented person may be able to derive some understanding from the book and find it is reasonably useful. After a quick examination, one will find that the contents contain some original thought.

3-Peacetime Use of Longswords
• This book is all but impossible to understand mostly due to a complete lack of any kind of useful references. If someone somehow manages to make sense of it, they will find it has little useful information. The suffering reader will discover, with time, that the contents are derivative.

4-The Acolytes of the Awe-Inspiring Fertility Gods
• This book is muddled thanks to the bad illustrations. After some effort to read the book, one can find it has no useful information. To make things worse, one will eventually discover that the contents are derivative.

5-A Criticism of the Frontier’s Minor Inventors: Knowledge: Invention +1
• This book is easily understandable thanks to wonderful organization. It’s easy to determine that it has little useful information. Though flawed, one can definitely see that the ideas within are very insightful.
• Examining the book, one will find: Bookmarks marking pages that seem to have some errors in them. Pieces of paper with notes, in incoherent writing, that comment on errors in the book.

6-The Well-Known Invocation to the Revenge God
• This book is not very clear. After some effort to read the book, one can find it has little useful information. To make things worse, one will eventually discover that that the majority contents were obviously taken from a few other works

7-The All-Knowing Wine Goddess’ Legend
• This book is muddled because of a meandering writing style. With time, intellect, or both, one can make sense of the book, and it will reveal it is extremely informative. Unfortunately, the contents are original.

8-The History of Remedial Magic – Allows first and second level mages to level up without needing a teacher.
• This book is easy to understand because of the well-done illustrations. It’s easy to determine that it is reasonably useful. After a quick examination, one will find that the concepts in the book do show a lot of original thought.

9-The Great Animal Goddess’ Facts
• This book is quite clear thanks to the well-done illustrations. A short look at the book will show that it has a lot useful information. Despite it’s good traits, the contents are not very original.

10-Maintenance of the Sling and Crossbow
• This book is easy to understand. This clarity allows one to determine that it has a lot useful information. Despite its good traits, the contents were probably taken from several works.
• Examining the book, one will find: Folded-down pages marking pages with similar information. Written notes, in an archaic tongue, commenting on informative information in the book. Some document listing supplies in a recognizable, but foreign language can be found in a hidden compartment.

11-The Migration Patterns of Ettins: Current Fallacies
• This book is of above-average clarity. It doesnt take much effort to determine that it is extremely informative. Delighftully, the ideas within are very original.

12-The Book of Magical Art – Mages will be able to cast one (random) spell in their spellbook without need of components, but that spell has a 1% catastrophic failure chance
• This book is reasonably easy to understand thanks to the good diagrams. A small study will show it has little useful information. Though flawed, one can definitely see that the contents contain some original thought.

13-Dissimilarities in the Social Heirarchies of the Roc and the Minotaur
• This book is easy to understand. It doesnt take much effort to determine that it is reasonably useful. Perusing the book reveals that the ideas within make you see things differently.

14-The Social Heirarchies of The Jabberwock
• This book is impressively clear due to wonderful organization. The book’s well-done nature allows one to easily find that it is extremely informative.

15-A Peacetime Comparison of Daggers and Swords. Increases; Profession: Blacksmith by one skill point
• This book is of average clarity despite a meandering writing style. Perusing it will show that it is reasonably useful.

16-Unexpected Similarities in the Digestive System of the Dragon and the Drake
• This book is of average clarity thanks to the excellent, well-planned chapters. With a bit of reading, it will be revealed that it has little useful information. One may be deterred from reading it, but it is evident that the contents have a few areas of deep insight.

17-A Tome of Classic Conjuration – Teaches “Evard’s Black Tentacles” (pg. 228 PHB)
• This book is muddled thanks to a meandering writing style. After some effort to read the book, one can find it has a lot useful information. Unfortunately, the contents show some plagarism.

18-Defending Against of Ancient Illusions – Mages get a permanent +1 bonus for Will Power checks against Illusion spells targeted at themselves.
• This book is clear because of the well-done illustrations. With a bit of reading, it will be revealed that it is reasonably useful. After some reading, it is apparent that that the majority of the contents were obviously taken from someone else’s work

19-The Territory’s Ancient Organizations
• This book is hard to understand. With time, intellect, or both, one can make sense of the book, and it will reveal it has little useful information. The suffering reader will discover, with time, that the contents are original.

20-An Encyclopedia of the Recent Philosophical Wars of the Capitol – has information about the Wand of Belfal: The Wand of Belfal was created by the Wizard Belfal of the Shining Sands to destroy the Lich Sidifi
• This book is impressively clear mostly due to incredibly well-done and helpful illustrations. It’s easy to determine that it is reasonably useful. Perusing the book reveals that the contents are plagiarized.

21-Similarities in the Living Habits of the Phoenix and the Wyvern
• This book is easy to understand mostly due to the good references. It doesnt take much effort to determine that it has a lot useful information. Unfortunately, the contents are less than original.

22-The Domestic Use of Glamours
• This book is of average clarity despite the bad illustrations. Perusing it will show that it has no useful information.

23-The All-Powerful Justice Gods’ Rituals
• This book is all but impossible to understand because of a complete lack of any kind of useful references. If one miraculously managed to understand the book’s contents, that person will find it has a lot useful information. Despite its good traits, the contents are derivative.

24-The Agents of the All-Seeing Mystery God
• This book is muddled because of the poor diagrams. After some effort to read the book, one can find it has little useful information. To make things worse, one will eventually discover that the contents are not very original.

25-Similarities in the Uncommon Areas of Habitation of the Sea Serpent and the Tarasque
• This book is muddled. With effort, one will be able to understand the book, and will find it is extremely informative. Making it even more of a find, the contents have a few areas of deep insight.

26-An Examination of the Wartime Use of Crossbows and Longswords: Blacksmith+1 for those who have 3 or less points
• This book is of average clarity because of the good diagrams. With a bit of reading, it will be revealed that it has little useful information. To make things worse, one will eventually discover that the contents are plagarized.

27-A Study of the Legendary Clerics of the States: Adds Knowledge:Religion +1
• This book is clear despite a meandering writing style. Perusing it will show that it is reasonably useful. Perusing the book reveals that the contents were probably taken from several works.

28-Heretics Against the Fortune Goddess
• This book is muddled. With effort, one will be able to understand the book, and will find it is reasonably useful. After some reading, it is apparent that the contents seem to have been stolen from another work.

29-The Stiletto and Scimtar: An Extensive Legendary History
• This book is easily understandable due to extensive references. This clarity allows one to determine that it is reasonably useful. Perusing the book reveals that the contents are plagarized.

30-The Agriculture God’s Stories
• This book is muddled. With effort, one will be able to understand the book, and will find it is reasonably useful.

RPG: Diadem of Water Elemental Control

RPG: Diadem of Water Elemental Control

The Diadem of Water Elemental Control is only useable by Druids.

Description: A plain gold Diadem with no ornamentation other then a wavy line running the length of the band.

Usage: The wearer can control up to 3+Wisdom bonus (if any) number of Water Elementals at one time.

He can give them all the same command, a successful Will roll must be made to give one a different command then the others unless it is a dismissal command.

Water Elementals must be within line of site for initial commands. They will carry out their last orders though when out of site.

Until issued a command, Water Elementals are free willed and will act and react as normal. Hostile actions towards the Water Elementals before a command is issued, will result in a -3 Penalty to the Will Roll.