Spawn today, Spawn Tomorrow

Spawn today, Spawn Tomorrow

Short Description: You are newly raised vampire spawn. And the boss is hungry

Players – Up to 8
Game System: DND 5
Characters: 1st level, pre-gens will be provided, but you can bring your own
Age: Teen 13+

Long Description:
The boss is going to wake up very soon. He will be very hungry. Your mission is simple, go to the local village, find some tasty young morsels and bring them back for dinner. Igor would do it, but he has to do the bosses laundry.

Top Chef – DND

Top Chef – DND

Game will be run at Gamestorm 23

Short Description: The Great Chef-Wizard, Altonia of Brown has need of adventurers willing to brave the wilds of the Wonton and Dumpling hills to the lair of the Ancient White Dragon, Marcos Pierrot to find out the secret ingredient in their upcoming and long running centennial Top Chef of the Realms competition.

Players – Up to 8
Game System: DND 5
Characters: 10th level, pre-gens will be provided, but you can bring your own
All Ages

Long Description:
The Great Chef-Wizard, Altonia of Brown has need of adventurers willing to brave the wilds of the Wonton and Dumpling hills to the lair of the Ancient White Dragon, Marcos Pierrot to find out the secret ingredient in their upcoming and long running centennial Top Chef of the Realms competition.

The House that Maas Built

The House that Maas Built

Game will be run at Gamestorm 23

Short Description: On a dark and dreary night, only lit by frequent lightning strikes, you come across a dark house.

Players – Up to 8
Game System: DND 5
Characters: 10th level, pre-gens will be provided, but you can bring your own
All Ages

Long Description:

Weary from your latest adventure, you’re traveling back to rest and spend your treasure. A storm appears on the horizon, forcing you to seek shelter. In the distance, a hill. And a dilapidated mansion at the top. Surrounded by nothing except plains, there is other choice.

Found Pictures

Found Pictures

I found a big bag of vintage/antique pictures among items left behind by an evicted tenant. Based on the tenants, and the fact that these were left outside in the weather on a table, I am 100% sure that it was stolen. If you know who’s stuff this is, please let me know so I can get it back to them. They were likely stolen in August 2015 from somewhere in South East Portland.

In addition to the pictures, there is quite a bit of paperwork from Utah, Arizona and Washington D.C. including a life insurance policy card from 1943 for Mr. Joseph A. Reed who lived at 109 Blyer RD in Washington D.C.

Kid with Puppy

Found Pictures
Back of Picture says “Evelyn and Eastalyn Jefferies (Aunt Jane’s Twins)”

Unknown Baby

RPG: Manor’s Mindsight Spell

RPG: Manor’s Mindsight Spell

Originally part of the Landforger Project on Fidonet. Written for AD&D, but with little modification will work in DND D20

Manor’s Mindsight
Alteration
Level: 5
Range: special
Duration: 1 Turn/lvl.
Area of Effect: Creature Touched
Components: V,S,M
Casting Time: 6
Save: None

By means of this spell, a wizard gains the ability to “see” everything within a range of 20′ plus 10/ per two levels of the caster, regardless of intervening objects of any sort. No actual sensory organs are needed for the spell to function, and thus the mage may be blindfolded or in a completely dark room while using the mindsight spell. Furthermore, everything within the radius of the spell is perceived simultaneously; hence there is no need for the mage to look up or down to “see” objects above or below him.

Mind sight does not light a darkened area, though, so the mage would still perceive a dark room as a dark room, not a lighted one. The mage may overcome this obstacle by using the mindsight spell in conjunction with a darksense, infravision, or ultravision spell.

When using Manor’s Mindsight, a mage may not perceive illusions or phantasms for what they really are (unless his intelligence would normally allow him to distinguish between the illusion and reality), nor may he distinguish between magical objects and non-magical items, or make distinctions of alignment. Similarly, the mage cannot see traps, tricks, pits, magical symbols, or other invisible or magically concealed items or objects, unless he would be able to detect such items normally. A mage may surmount the problem by casting spells such as detect invisible, detect evil, detect magic, etc. previous to the actual casting of mindsight. These spells may be used with mindsight even if the radius of such spells are not equal to the radius of the mindsight spell.

The mage maintain the mindsight spell without concentration, and may move, cast spells, and engage in other activities while mindsight is in effect. If the mage wishes to view anything through the spell, however, he must concentrate and is then unable to move, cast spells, or engage in any strenuous activities. If the mage is attacked while concentrating on the mindsight, the spell is not ruined and the caster may resume viewing after combat is resolved.

The material component of the spell is the preserved eye of a blink dog, which is reusable.