Followers, DND Style

Followers, DND Style

One of the biggest boons in AD&D to player characters, were the followers. By 7th through 9th level most Classes started gaining followers. The rules for followers were found in the AD&D Dungeon Master Guide, pg.16. A group of Player Characters could amass an army pretty quickly. There is even a random followers generator over at deadskexies, based off this chart.

Dragon Magazine had several sets of flavor rules on attracting followers for almost every class. Many of the article had a series of tables to roll on to figure out what types, level, and number of followers a player character could have. These were meant to supplement the rules in the Dungeon Master’s Guide and add a bit more flavor to games.

If you’d like to re-read some of those articles, and still have your old copies of Dragon Magazine, check out the following issues.
Dragon #92 – The more, the merrier (Clerics)
Dragon #99 – Tables and Tables of Troops (Fighters)
Dragon #103 – More range for rangers (Rangers)
Dragon #113 – Clout for Clerics (Clerics)
Dragon #178 – Follow the Leader (Paladins)
Dragon #219 – Pirate Crews and Retinues (Fighter subclasses)
Dragon #246 – A Few Good Henchmen (List of NPCs to use as Henchmen)

A savvy DM could also use these tables to quickly generate followers for NPCs. The table from Dragon #219 “Barbarian” could generate a tribe of primitives for instance. Or the Pirate table could be used to crew a ship from an actual Pirate ship to a Merchantman. (Click here for Random Gangs and Guilds generators)

Unfortunately, the concept of followers was moved from an automatic boon to characters at a certain level, to a Feat in DND 3.x. The 3.5 Dungeon Master’s Manual has this feat on pg 106, and it is also in the SRD. I have yet to see a Player ever take this feat though.

While the concept of followers above it heavily influenced by Dungeons and Dragons, it can be easily transferred to other game systems, and not just fantasy ones. Nor does it have to be a virtual army of NPCs following the Player Characters along. It could just as easily be a single follower or henchman that complements the Player’s Class.

For instance, an Police Officer could have a rookie partner assigned to them. A Solider could advance in rank and have a batman. An Indiana Jones type character could have an especially bright student as a follower. A Superhero could have a sidekick with complimentary powers. The possibilities are endless.

The biggest problem with followers though is that it’s one more NPC for the GM to keep track of. The best way to handle this is offload the work of tracking stats and such to the Player, while the characters motives are still controlled by the GM. This allows the GM to not worry about their stats, but gives them an additional way move plot points along, or even introduce new ones as needed.

Good examples of such are that the Follower could have a deep dark secret that is coming back to haunt them. They could have a stroke of intuition, or luck, at just the right moment in time that is the key to solving the puzzle. They can add a precious bit of fire power in battles, or be used to cause a distraction at a critical moment.

The usefulness of followers in Role Playing games should not be over looked by players or GMs. While they add a bit of work for both parties, the additional opportunities for role playing more then make up for it. Have you used followers in your game? If so, how did that work out? Any memorable scenes where the follower played a critical role?

Written for the December 2013 RPG Blog Carnival

Random DND online Generators – Code Only

Random DND online Generators – Code Only

Here are links to the GITHUB repository for some of the best random DND online generators that ever existed. The author, Jamis Buck, has released the code into the wild, and if anybody gets these going I would be grateful.

I am also willing to host the generators on one of my sites if space is needed.

Library Templates (Needed for the NPC Generator)
DND NPC Generator
3rd Edition Rules Templates
Random Dungeon Generator – This was the best online random dungeon generator ever!
4th Edition NPC Generator

RPG: Dread Pirate King Borloff

RPG: Dread Pirate King Borloff

Borloff is a good generic Pirate Captain for D20 Fantasy games.

Description: Borloff was born into piracy. His father raised Borloff to replace him from an early age. By the age of fifteen he had risen through the ranks, doing every job possible aboard ship before taking command of his own sloop. Borloff is somewhat of a lovable swindler. He has friends and enemies in many ports, usually the same person. He knows it’s only a matter of time before finally being caught, and will quit piracy “after just one more successful capture.” Unfortunately that last job never quite turns out as successful as it needs to be, and he usually forgoes his own share of the loot to be sure the crew gets enough.

Stats:
Borloff, male human Rog12: CR 12; Size M (5 ft., 9 in. tall); HD 12d6-12; hp 39; Init +8 (+4 Dex, +4 Improved Initiative); Spd 30 ft.; AC 14 (+4 Dex); Attack +10/+5 melee, or +13/+8 ranged; SV Fort +3, Ref +12, Will +6; AL CE; Str 13, Dex 18, Con 9, Int 14, Wis 15, Cha 11. Languages Spoken: Common, Giant, Ignan. Skill points: Rog 165 Skills and feats: Balance +13, Bluff +11, Climb +16, Decipher Script +19, Disable Device +17, Hide +14, Jump +15, Listen +2, Move Silently +16, Open Lock +11, Search +15, Sense Motive +16, Spot +17, Swim +16; Blind-Fight, Deceitful, Diligent, [Evasion], Improved Initiative, Power Attack. Possessions: 27,000 gp in gear.

Adventure Hooks:

– Borloff “left” a map in the possession of one of his many acquaintances on shore. They’re pretty sure that it’s worthless and offer to sell it cheap a member of the party. The map can be as real or unreal as possible, but should include some seemingly nonsense and random directions. (Take the fifth up after the green door)

– The party needs a ship. Borloff has one and offers to rent it cheap.

– The party needs a job. Borloff happens to have one, he just needs some help delivering a trifling little trinket to one of his admirers. Unfortunately the young lady in question is the daughter of the local merchant who has lost many a ship to Borloff’s raids, and has put a large reward on his head.

– The crew has mutinied. Borloff finds himself captain of a crew-less ship and Shanghais the party to fill in “temporarily.”

RPG: Random Starting Gold for DND Characters

RPG: Random Starting Gold for DND Characters

Taken from the 3.5 Players Handbook, Pg 111

Table 7–1: Random Starting Gold
Class Amount (average)
Barbarian 4d4 × 10 (100 gp)
Bard 4d4 × 10 (100 gp)
Cleric 5d4 × 10 (125 gp)
Druid 2d4 × 10 (50 gp)
Fighter 6d4 × 10 (150 gp)
Monk 5d4 (12 gp, 5 sp)
Paladin 6d4 × 10 (150 gp)
Ranger 6d4 × 10 (150 gp)
Rogue 5d4 × 10 (125 gp)
Sorcerer 3d4 × 10 (75 gp)
Wizard 3d4 × 10 (75 gp)

RPG: Random Fantasy Books

RPG: Random Fantasy Books

Here’s a list of 30 books that can be added randomly to a treasure horde, found in a library, looted, etc. Some of the books will give a skill bonus if they’ve been studied long enough, length of time to study determined by GM and number of levels the character already has in that skill.

Book #20 is a special item, it gives information about the Wand of Belfal, which was created by the Wizard Belfal of the Shining Sands to destroy the Lich Sidifi. (a recurring NPC in one of my campaigns.)

1-Unexpected Similarities in the Sensory Systems of the Ogre and the Pegasus
• This book is reasonably easy to understand. Perusing it will show that it has no useful information. Though flawed, one can definitely see that the ideas within are very insightful.

2-Examining the Military History of the Dutchies: Knowledge:History +1
• This book is muddled beyond belief due to terrible diagrams. A talented person may be able to derive some understanding from the book and find it is reasonably useful. After a quick examination, one will find that the contents contain some original thought.

3-Peacetime Use of Longswords
• This book is all but impossible to understand mostly due to a complete lack of any kind of useful references. If someone somehow manages to make sense of it, they will find it has little useful information. The suffering reader will discover, with time, that the contents are derivative.

4-The Acolytes of the Awe-Inspiring Fertility Gods
• This book is muddled thanks to the bad illustrations. After some effort to read the book, one can find it has no useful information. To make things worse, one will eventually discover that the contents are derivative.

5-A Criticism of the Frontier’s Minor Inventors: Knowledge: Invention +1
• This book is easily understandable thanks to wonderful organization. It’s easy to determine that it has little useful information. Though flawed, one can definitely see that the ideas within are very insightful.
• Examining the book, one will find: Bookmarks marking pages that seem to have some errors in them. Pieces of paper with notes, in incoherent writing, that comment on errors in the book.

6-The Well-Known Invocation to the Revenge God
• This book is not very clear. After some effort to read the book, one can find it has little useful information. To make things worse, one will eventually discover that that the majority contents were obviously taken from a few other works

7-The All-Knowing Wine Goddess’ Legend
• This book is muddled because of a meandering writing style. With time, intellect, or both, one can make sense of the book, and it will reveal it is extremely informative. Unfortunately, the contents are original.

8-The History of Remedial Magic – Allows first and second level mages to level up without needing a teacher.
• This book is easy to understand because of the well-done illustrations. It’s easy to determine that it is reasonably useful. After a quick examination, one will find that the concepts in the book do show a lot of original thought.

9-The Great Animal Goddess’ Facts
• This book is quite clear thanks to the well-done illustrations. A short look at the book will show that it has a lot useful information. Despite it’s good traits, the contents are not very original.

10-Maintenance of the Sling and Crossbow
• This book is easy to understand. This clarity allows one to determine that it has a lot useful information. Despite its good traits, the contents were probably taken from several works.
• Examining the book, one will find: Folded-down pages marking pages with similar information. Written notes, in an archaic tongue, commenting on informative information in the book. Some document listing supplies in a recognizable, but foreign language can be found in a hidden compartment.

11-The Migration Patterns of Ettins: Current Fallacies
• This book is of above-average clarity. It doesnt take much effort to determine that it is extremely informative. Delighftully, the ideas within are very original.

12-The Book of Magical Art – Mages will be able to cast one (random) spell in their spellbook without need of components, but that spell has a 1% catastrophic failure chance
• This book is reasonably easy to understand thanks to the good diagrams. A small study will show it has little useful information. Though flawed, one can definitely see that the contents contain some original thought.

13-Dissimilarities in the Social Heirarchies of the Roc and the Minotaur
• This book is easy to understand. It doesnt take much effort to determine that it is reasonably useful. Perusing the book reveals that the ideas within make you see things differently.

14-The Social Heirarchies of The Jabberwock
• This book is impressively clear due to wonderful organization. The book’s well-done nature allows one to easily find that it is extremely informative.

15-A Peacetime Comparison of Daggers and Swords. Increases; Profession: Blacksmith by one skill point
• This book is of average clarity despite a meandering writing style. Perusing it will show that it is reasonably useful.

16-Unexpected Similarities in the Digestive System of the Dragon and the Drake
• This book is of average clarity thanks to the excellent, well-planned chapters. With a bit of reading, it will be revealed that it has little useful information. One may be deterred from reading it, but it is evident that the contents have a few areas of deep insight.

17-A Tome of Classic Conjuration – Teaches “Evard’s Black Tentacles” (pg. 228 PHB)
• This book is muddled thanks to a meandering writing style. After some effort to read the book, one can find it has a lot useful information. Unfortunately, the contents show some plagarism.

18-Defending Against of Ancient Illusions – Mages get a permanent +1 bonus for Will Power checks against Illusion spells targeted at themselves.
• This book is clear because of the well-done illustrations. With a bit of reading, it will be revealed that it is reasonably useful. After some reading, it is apparent that that the majority of the contents were obviously taken from someone else’s work

19-The Territory’s Ancient Organizations
• This book is hard to understand. With time, intellect, or both, one can make sense of the book, and it will reveal it has little useful information. The suffering reader will discover, with time, that the contents are original.

20-An Encyclopedia of the Recent Philosophical Wars of the Capitol – has information about the Wand of Belfal: The Wand of Belfal was created by the Wizard Belfal of the Shining Sands to destroy the Lich Sidifi
• This book is impressively clear mostly due to incredibly well-done and helpful illustrations. It’s easy to determine that it is reasonably useful. Perusing the book reveals that the contents are plagiarized.

21-Similarities in the Living Habits of the Phoenix and the Wyvern
• This book is easy to understand mostly due to the good references. It doesnt take much effort to determine that it has a lot useful information. Unfortunately, the contents are less than original.

22-The Domestic Use of Glamours
• This book is of average clarity despite the bad illustrations. Perusing it will show that it has no useful information.

23-The All-Powerful Justice Gods’ Rituals
• This book is all but impossible to understand because of a complete lack of any kind of useful references. If one miraculously managed to understand the book’s contents, that person will find it has a lot useful information. Despite its good traits, the contents are derivative.

24-The Agents of the All-Seeing Mystery God
• This book is muddled because of the poor diagrams. After some effort to read the book, one can find it has little useful information. To make things worse, one will eventually discover that the contents are not very original.

25-Similarities in the Uncommon Areas of Habitation of the Sea Serpent and the Tarasque
• This book is muddled. With effort, one will be able to understand the book, and will find it is extremely informative. Making it even more of a find, the contents have a few areas of deep insight.

26-An Examination of the Wartime Use of Crossbows and Longswords: Blacksmith+1 for those who have 3 or less points
• This book is of average clarity because of the good diagrams. With a bit of reading, it will be revealed that it has little useful information. To make things worse, one will eventually discover that the contents are plagarized.

27-A Study of the Legendary Clerics of the States: Adds Knowledge:Religion +1
• This book is clear despite a meandering writing style. Perusing it will show that it is reasonably useful. Perusing the book reveals that the contents were probably taken from several works.

28-Heretics Against the Fortune Goddess
• This book is muddled. With effort, one will be able to understand the book, and will find it is reasonably useful. After some reading, it is apparent that the contents seem to have been stolen from another work.

29-The Stiletto and Scimtar: An Extensive Legendary History
• This book is easily understandable due to extensive references. This clarity allows one to determine that it is reasonably useful. Perusing the book reveals that the contents are plagarized.

30-The Agriculture God’s Stories
• This book is muddled. With effort, one will be able to understand the book, and will find it is reasonably useful.